Home
Forum
Help
Search
Members
Downloads
Contact Us
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Login with username, password and session length
WoW Model Viewer
>
General
>
Machinima / Artwork
>
Eye tracking in After Effects
Pages: [
1
]
« previous
next »
Print
Author
Topic: Eye tracking in After Effects (Read 426 times)
Nananea
Corporal
Offline
Posts: 2
Eye tracking in After Effects
«
on:
July 10, 2010, 08:50:14 am »
Since the model viewer isn't showing Eye Glows I've been trying to motion track the eyes of my characters in After Effects and use my own glows....the problem is there isn't much to track, only a few pixels, so the tracking is very rough and wobbles around, making the glow look terrible.
Has anyone dealt with this previously and have any suggestions? Night elf males look creepy without eye glow....
Thanks for the help!
Logged
Pinkhair
Artist
Legionnaire
Offline
Posts: 498
Re: Eye tracking in After Effects
«
Reply #1 on:
July 11, 2010, 09:43:25 pm »
Depending on the number of frames you could always track it manually.
Logged
Nananea
Corporal
Offline
Posts: 2
Re: Eye tracking in After Effects
«
Reply #2 on:
July 16, 2010, 01:50:09 am »
Yeah I've tried doing that a few times, it's pretty time consuming and always looks very jagged.
Somehow (lots of model control fiddling and restarting the program) I've gotten the eye glows to come up; so I'm praying they don't go away before I finish this project.
Thank you for your reply though!
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Board
===> Introduction - New Users
=> Questions
===> 3D Software Questions
=> Troubleshooting / Glitches
=> NPC, Item, Spell ID's
=> Guides / Tutorials
=> Machinima / Artwork
=> Finished Artwork / Projects
=> Custom Skins, Items, and Maps
===> Custom Maps
=> Forum Fun
===> Writer's Corner
-----------------------------
Developer's Corner
-----------------------------
=> General Discussion
=> Open Source Model Viewer Project
===> WMVR
=> UMU Project